Skills

Skills are a gameplay mechanic in Intertwined Fate. They are special moves, spells, or techniques that players can learn and upgrade. Each Skill has its own effects and uses, and the types of Skills available to the player depend on what Class and Subclass they are a part of. All Skills have a cooldown, which determines how frequent it can be used. Travelling to different locations or switching servers allows the cooldown to be immediately refreshed. Additionally, they can also be upgraded.

There are two different types of Skills. Active skills will require the user to manually activate the ability by either pressing a key associated with that ability, or if on mobile, tapping the button of the respective Skill. Passive Skills differ in that they are not manually activated through keys, but instead remain active upon unlocking the Skill. All skills carry on to their respective Subclasses.


 * -|Warrior=

Downward Strike:
Strike downward. Deals 10 Damage. Takes 10 Stamina. Increases Damage by 2.5 for every level. Caps at Level 10. Has a cooldown of 10 Seconds. Can upgrade into Ground Smash at Level 10.

Ground Smash:
Strike downward, smashing the ground and dealing small AoE damage. Deals 50 Damage. Takes 30 Stamina. Increases Damage by 5 for every Level. Caps at Level 50. Has a cooldown of 10 Seconds. Can upgrade into Cataclysm at Level 50.

Cataclysm:
Strike downward, smashing the ground and raising stone spikes out of the ground, dealing large AoE damage. Deals 250 Damage. Takes 150 Stamina. Increases Damage by 10 for every Level. Has no Level cap. Has a cooldown of 10 Seconds.

Combat Roll:
Roll in the direction of your cursor, and gain the [Lesser Adrenaline] buff, which multiplies all your stats by 1.5x for 1 second. Takes 10 Stamina. Increases buff time by 0.5 seconds for every Level. Takes 10 Stamina. Caps at Level 10. Can upgrade into Dash at Level 10. Has a cooldown of 10 Seconds.

Dash:
Dash in the direction of your cursor, and gain the [Adrenaline] buff, which multiplies all your stats by 2x for 1 second. Takes 30 Stamina. Increases buff time by 0.5 seconds for every Level. Caps at Level 50. Can upgrade into Flash Step at Level 50. Has a cooldown of 10 Seconds.

Flash Step:
Dash 5 times in quick succession, making it seem like your teleporting, and gain the [Greater Adrenaline] buff, which multiplies all your stats by 4x for 1 second. Takes 50 Stamina. Increases buff time by 0.5 seconds for every Level. Caps at Level 100. Has a cooldown of 10 Seconds.

Slash:
A simple horizontal slash. Inflicts the [Bleed] debuff. Deals 10 Damage. Takes 10 Stamina. Increases Damage by 2.5 for every level. Caps at Level 10. Has a cooldown of 10 Seconds. Can upgrade into Rage Spike at Level 10.

Rage Spike:
A horizontal slash filled with rage. Inflicts the [Bleed] debuff. Deals 50 Damage. Takes 30 Stamina. Increases Damage by 5 for every Level. Caps at Level 50. Has a cooldown of 10 Seconds. Can upgrade into Executioner at Level 50.

Executioner:
This skill has two modes. One mode is the Singular mode, which instantly beheads an opponent. Does not work on bosses, but takes a good chunk of their health away. The other mode is the Destroyer mode, which is good for getting rid of crowds. You spin around with your sword like a beyblade, hitting any enemies unfortunate enough to be in your range. Deals 250 Damage. Takes 150 Stamina. Increases Damage by 10 for every Level. Has no Level cap. Has a cooldown of 10 Seconds.


 * -|Samurai=

Blink:
Instantly teleport to your opponent, or to your cursor. Can be spammed. Has a cooldown of 1 second.

Kami Chigiri「"神千斬り", literally meaning "Thousand God Slayer"」:
Teleport and slash a selected enemy (or player) a thousand times in an instant, taking away a good chunk of health, also inflicting the [Bleed] debuff.

Samurai Honor:
Remember your honor, and your attack and walk speed will be boosted by x3 for 30 seconds. Has a cooldown of 30 seconds.

Thunder Dash:
Dash at the speed of lightning after a selected enemy/player, landing just after it, and the selected monster/player will have a star shaped wound (temporary) on it's chest. Inflicts the [Bleed] debuff, and paralyzes your enemy for 5 seconds.

Kamigui 「"神喰い", literally meaning "God Eater"」:
Teleport to a single enemy/player, forming a circle shaped wound and inflicting the [Bleed] debuff. Double the damage on the God race.


 * -|Knight=

Shield Bash:

 * -|Swordmaster=

Nova Ascension:

 * -|Berserker=

Serration Wave:

 * -|Mage=

Magic Missile
Collect the mana in the air and compress it to form a missle. Deals 15 Damage. Takes 10 Mana. Increases Damage by 2.5 for every level. Caps at Level 10. Has a cooldown of 10 Seconds. Can upgrade into Mana Bomb at Level 10.

Mana Bomb:
Collect the mana in the air and compress it enough to make it detonate on impact. Deals 50 Damage. Takes 30 Stamina. Increases Damage by 5 for every Level. Caps at Level 50. Has a cooldown of 10 Seconds. Can upgrade into Cataclysm at Level 50.

Catastrophe:
Absorb the mana in the air and compress it enough to create a small orb of mana that has the destruction power equivalent to a small nuclear bomb. Deals 250 Damage. Takes 150 Mana. Increases Damage by 10 for every Level. Has no Level cap. Has a cooldown of 10 Seconds.

Teleport:
Teleport a small distance (5 mels) almost instantly in the direction of your cursor. Increases teleportation range by 0.1 mels (a mel is about as long as half a face down roblox avatar). Takes 10 Mana. Caps at Level 10. Can upgrade into Gate at Level 10. Has a cooldown of 10 Seconds.

Gate:
Open a dimensional gate that can teleport you anywhere between the range of 20 mels. Takes 30 Mana. Increases teleportation range by 0.1 mels for every Level. Caps at Level 50. Can upgrade into Dimensional Rift at Level 50. Has a cooldown of 10 Seconds.

Dimensional Rift:
Tear open an interdimensional rift that can teleport you anywhere between the range of 50 mels. Takes 50 Mana. Increases teleportation range by 0.5 mels for every Level. Caps at Level 100. Has a cooldown of 10 Seconds.

Arcane Arrow:
A simple arrow formed from mana that can pierce armor. When hit, lower the hit enemy's (or player's) defense by 10% for 5 seconds. Deals 10 Damage. Takes 10 Mana. Increases Damage by 2.5 for every level. Caps at Level 10. Has a cooldown of 10 Seconds. Can upgrade into Aura Blast at Level 10.

Aura Blast:
Manipulate and compress the leaking aura from your body into a small beam that can pierce armor. When hit, lower the hit enemy's (or player's) defense by 25% for 10 seconds.. Deals 50 Damage. Takes 30 Mana. Increases Damage by 5 for every Level. Caps at Level 50. Has a cooldown of 10 Seconds. Can upgrade into Genesis at Level 50.

Genesis:
Compress the aura leaking from your body into a small white orb, which has the destructive power equivalent to a weak atomic bomb. When hit, lowers enemy's (or player's) defense by 50% for 15 seconds.. Deals 250 Damage. Takes 150 Mana. Increases Damage by 10 for every Level. Has no Level cap. Has a cooldown of 10 Seconds.


 * -|Battle Mage=

Weapon Enchant: Hellblaze:
Engulf your weapon in black flames that only go out once they eliminate their target. JK, but each hit inflicts the [Hellburn] debuff which is basically a buffed version of [Burn]. Boosts your Damage as well.

Weapon Enchant: Divinity:
Engulf your weapon in holy light that can heal your party members. Deals extra damage to Undead-type enemies.

Interdimensional Shift:
Switch places with a selected enemy (or player), with a maximum range of 50 mels.

Mana Javelins:
Manipulate and compress the mana particles in the air into 3 javelins, and launch them one by one, inflicting the [Manableed] debuff. Has a slight autoaim. This can be stacked with other skills.

Mana Wall:
Compress the mana particles in the air into a wall, letting you block attacks, or you can walljump if you can time it enough. Has a cooldown of 1.5 seconds.

Mana Blade:
Compress and manipulate the mana particles in the air to form a almost indestructable blade, helping you in combat by buffing your damage by 1.5% for 10 seconds.


 * -|Elementalist=

Tempest
Call forth a violent storm that does AoE Lightning, Water, Wind, and Ice damage.

Frostcall
Raise your hand, summoning forth large spikes of ice that can freeze an opponent. Deals Ice damage.

Overgrowth
Rely on the power of Gaea, and summon a mini jungle that traps opponents and deals Nature damage over time.

Crimson Storm
Call forth a crimson storm of flames, dealing large AoE Fire damage. Inflicts the [Burn] debuff.

Tsunami
Summon a large tsunami that deals large AoE Water damage. Inflicts the [Wet] debuff.

Quake
Create a large shockwave, dealing large AoE Earth damage.


 * -|Necromancer=

Reanimation
Raise your hand, causing three corpses to rise from the ground. Each corpse has a third of your stats, and move twice as slow.

Bone Javelin
Create a javelin formed from bone, and launch it at a single enemy/player. Inflicts the [Bleed] debuff.

Ground Spikes
Raise pointed spikes of bone from the ground in a straight line, inflicting the [Bleed] debuff.

Death's Call
Raise your hand, raising 10 corpses from the ground, forming your own miniature army. Each corpse has a fifth of your stats, and move twice as slow.

Bone Metamorphosis
Manipulate the bones from your body, turning it into a full suit of bones, doubling all of your stats for 15 seconds, but makes your movement twice as slow.

Bone Coffin
Suffocate your enemies in a large AoE bone cage. Instakills if the enemy/player is 10 Levels below you.


 * -|Summoner=

Lash
A skill that commands your summoned beasts to lash out an opponent, inflicting the [Bleed] debuff and more depending on the summoned beast.

Strenghten Creature
A skill that buffs a summoned creature's attack and defense, but costs a large amount of Mana.

Mark
A skill that enables the user to put a mark at a location, making the summoned creature head to that place. If an enemy is marked and the summoned beast attacks it, the beast's stats double temporarily.

Summon Spirit
Summons a Elemental Spirit as your familiar for 10 minutes. Spawnable Spirits include:


 * Fire Spirit
 * Water Spirit
 * Earth Spirit
 * Nature Spirit

Mount
Mount a selected summoned beast for 30 seconds, whilst also healing 25% of your max HP. For each second you are mounting the beast, 100 Mana is taken.

Spirit Sacrifice
A Skill that ties in directly with Summon Spirit. With this Skill, you can sacrifice a selected Spirit, and upon sacrificing, will cause a large AoE explosion coupled with Elemental damage. Note: Elemental damage depends on the sacrificed Spirit's Element.


 * -|Thief=

Downward Strike:
Strike downward. Deals 10 Damage. Takes 10 Stamina. Increases Damage by 2.5 for every level. Caps at Level 10. Has a cooldown of 10 Seconds. Can upgrade into Ground Smash at Level 10.

Ground Smash:
Strike downward, smashing the ground and dealing small AoE damage. Deals 50 Damage. Takes 30 Stamina. Increases Damage by 5 for every Level. Caps at Level 50. Has a cooldown of 10 Seconds. Can upgrade into Cataclysm at Level 50.

Cataclysm:
Strike downward, smashing the ground and raising stone spikes out of the ground, dealing large AoE damage. Deals 250 Damage. Takes 150 Stamina. Increases Damage by 10 for every Level. Has no Level cap. Has a cooldown of 10 Seconds.

Combat Roll:
Roll in the direction of your cursor, and gain the [Lesser Adrenaline] buff, which multiplies all your stats by 1.5x for 1 second. Takes 10 Stamina. Increases buff time by 0.5 seconds for every Level. Takes 10 Stamina. Caps at Level 10. Can upgrade into Dash at Level 10. Has a cooldown of 10 Seconds.

Dash:
Dash in the direction of your cursor, and gain the [Adrenaline] buff, which multiplies all your stats by 2x for 1 second. Takes 30 Stamina. Increases buff time by 0.5 seconds for every Level. Caps at Level 50. Can upgrade into Flash Step at Level 50. Has a cooldown of 10 Seconds.

Flash Step:
Dash 5 times in quick succession, making it seem like your teleporting, and gain the [Greater Adrenaline] buff, which multiplies all your stats by 4x for 1 second. Takes 50 Stamina. Increases buff time by 0.5 seconds for every Level. Caps at Level 100. Has a cooldown of 10 Seconds.

Slash:
A simple horizontal slash. Inflicts the [Bleed] debuff. Deals 10 Damage. Takes 10 Stamina. Increases Damage by 2.5 for every level. Caps at Level 10. Has a cooldown of 10 Seconds. Can upgrade into Rage Spike at Level 10.

Rage Spike:
A horizontal slash filled with rage. Inflicts the [Bleed] debuff. Deals 50 Damage. Takes 30 Stamina. Increases Damage by 5 for every Level. Caps at Level 50. Has a cooldown of 10 Seconds. Can upgrade into Executioner at Level 50.

Executioner:
This skill has two modes. One mode is the Singular mode, which instantly beheads an opponent. Does not work on bosses, but takes a good chunk of their health away. The other mode is the Destroyer mode, which is good for getting rid of crowds. You spin around with your sword like a beyblade, hitting any enemies unfortunate enough to be in your range. Deals 250 Damage. Takes 150 Stamina. Increases Damage by 10 for every Level. Has no Level cap. Has a cooldown of 10 Seconds.


 * -|Assassin=


 * -|Abysswalker=


 * -|Executioner=


 * -|Merchant=


 * -|Priest=

Downward Strike:
Strike downward. Deals 10 Damage. Takes 10 Stamina. Increases Damage by 2.5 for every level. Caps at Level 10. Has a cooldown of 10 Seconds. Can upgrade into Ground Smash at Level 10.

Ground Smash:
Strike downward, smashing the ground and dealing small AoE damage. Deals 50 Damage. Takes 30 Stamina. Increases Damage by 5 for every Level. Caps at Level 50. Has a cooldown of 10 Seconds. Can upgrade into Cataclysm at Level 50.

Cataclysm:
Strike downward, smashing the ground and raising stone spikes out of the ground, dealing large AoE damage. Deals 250 Damage. Takes 150 Stamina. Increases Damage by 10 for every Level. Has no Level cap. Has a cooldown of 10 Seconds.

Combat Roll:
Roll in the direction of your cursor, and gain the [Lesser Adrenaline] buff, which multiplies all your stats by 1.5x for 1 second. Takes 10 Stamina. Increases buff time by 0.5 seconds for every Level. Takes 10 Stamina. Caps at Level 10. Can upgrade into Dash at Level 10. Has a cooldown of 10 Seconds.

Dash:
Dash in the direction of your cursor, and gain the [Adrenaline] buff, which multiplies all your stats by 2x for 1 second. Takes 30 Stamina. Increases buff time by 0.5 seconds for every Level. Caps at Level 50. Can upgrade into Flash Step at Level 50. Has a cooldown of 10 Seconds.

Flash Step:
Dash 5 times in quick succession, making it seem like your teleporting, and gain the [Greater Adrenaline] buff, which multiplies all your stats by 4x for 1 second. Takes 50 Stamina. Increases buff time by 0.5 seconds for every Level. Caps at Level 100. Has a cooldown of 10 Seconds.

Slash:
A simple horizontal slash. Inflicts the [Bleed] debuff. Deals 10 Damage. Takes 10 Stamina. Increases Damage by 2.5 for every level. Caps at Level 10. Has a cooldown of 10 Seconds. Can upgrade into Rage Spike at Level 10.

Rage Spike:
A horizontal slash filled with rage. Inflicts the [Bleed] debuff. Deals 50 Damage. Takes 30 Stamina. Increases Damage by 5 for every Level. Caps at Level 50. Has a cooldown of 10 Seconds. Can upgrade into Executioner at Level 50.

Executioner:
This skill has two modes. One mode is the Singular mode, which instantly beheads an opponent. Does not work on bosses, but takes a good chunk of their health away. The other mode is the Destroyer mode, which is good for getting rid of crowds. You spin around with your sword like a beyblade, hitting any enemies unfortunate enough to be in your range. Deals 250 Damage. Takes 150 Stamina. Increases Damage by 10 for every Level. Has no Level cap. Has a cooldown of 10 Seconds.


 * -|Cleric=


 * -|Paladin=


 * -|Monk=


 * -|Vanguard=


 * -|Archer=


 * -|Hunter=


 * -|Ballista=


 * -|Longshot=


 * -|Alchemist=


 * -|Adventurer=