Warrior

The Warrior Class is one of the Primordial Classes. They have high Strength and Constitution, but low Intelligence and Dexterity. They can be used as Tanks, or DPS.

Warrior Stats

 * STR: 10


 * DEX: 5


 * CON: 8


 * INT: 3


 * FOC: 8

Downward Strike:
Strike downward. Deals 10 Damage. Takes 10 Stamina. Increases Damage by 2.5 for every level. Caps at Level 10. Has a cooldown of 10 Seconds. Can upgrade into Ground Smash at Level 10.

Ground Smash:
Strike downward, smashing the ground and dealing small AoE damage. Deals 50 Damage. Takes 30 Stamina. Increases Damage by 5 for every Level. Caps at Level 50. Has a cooldown of 10 Seconds. Can upgrade into Cataclysm at Level 50.

Cataclysm:
Strike downward, smashing the ground and raising stone spikes out of the ground, dealing large AoE damage. Deals 250 Damage. Takes 150 Stamina. Increases Damage by 10 for every Level. Has no Level cap. Has a cooldown of 10 Seconds.

Combat Roll:
Roll in the direction of your cursor, and gain the [Lesser Adrenaline] buff, which multiplies all your stats by 1.5x for 1 second. Takes 10 Stamina. Increases buff time by 0.5 seconds for every Level. Takes 10 Stamina. Caps at Level 10. Can upgrade into Dash at Level 10. Has a cooldown of 10 Seconds.

Dash:
Dash in the direction of your cursor, and gain the [Adrenaline] buff, which multiplies all your stats by 2x for 1 second. Takes 30 Stamina. Increases buff time by 0.5 seconds for every Level. Caps at Level 50. Can upgrade into Flash Step at Level 50. Has a cooldown of 10 Seconds.

Flash Step:
Dash 5 times in quick succession, making it seem like your teleporting, and gain the [Greater Adrenaline] buff, which multiplies all your stats by 4x for 1 second. Takes 50 Stamina. Increases buff time by 0.5 seconds for every Level. Caps at Level 100. Has a cooldown of 10 Seconds.

Slash:
A simple horizontal slash. Inflicts the [Bleed] debuff. Deals 10 Damage. Takes 10 Stamina. Increases Damage by 2.5 for every level. Caps at Level 10. Has a cooldown of 10 Seconds. Can upgrade into Rage Spike at Level 10.

Rage Spike:
A horizontal slash filled with rage. Inflicts the [Bleed] debuff. Deals 50 Damage. Takes 30 Stamina. Increases Damage by 5 for every Level. Caps at Level 50. Has a cooldown of 10 Seconds. Can upgrade into Executioner at Level 50.

Executioner:
This skill has two modes. One mode is the Singular mode, which instantly beheads an opponent. Does not work on bosses, but takes a good chunk of their health away. The other mode is the Destroyer mode, which is good for getting rid of crowds. You spin around with your sword like a beyblade, hitting any enemies unfortunate enough to be in your range. Deals 250 Damage. Takes 150 Stamina. Increases Damage by 10 for every Level. Has no Level cap. Has a cooldown of 10 Seconds.

Warrior Analysis:
Incredible Strength, however a physical build is the only viable strategy, since it’s Intelligence is one of the worst. That forces the Warrior to get close to the enemy to get hits in, and leaves it vulnerable to attacks, in addition, it’s bad Dexterity makes dodging hard. However, the Warrior backs it up by having good Constitution, keeping damage controlled. Another plus, Add it's above average Focus, ensuring hits will almost always hit when going in close.

Rating: 8/10 (Rating taken from Celesh18)