Divinity

Divinity is sort of like, a trump card I guess? Players can, depending on their Divinity and selected Path, can do various things like, attack peeps, heal peeps, buff peeps, and other stuff. There are Five paths. Paths are like, skill trees, but for Divinities. Each path represents something, like Attacking, Healing, Defending, and other stuff.

Lore
There were once 9 gods, each entrusted with a certain element. Each of them hated each other, and would fight often. Why? Because they wanted to absorb the other gods essence. But since they couldn't kill each other, the gods were passive agressive towards one another. But, then they found out they could select champions (aka the players) and use them to absorb each others essence.

(Obviously, the 'absorbing essence' thing is not real, I just typed it because well it would be weird if I just said 'Oh once upon a time 9 gods wanted to select players as their champions, etc etc.)

What does this have to do with anything? Well, when you first start creating your character, you have to choose your race, class, divinity, etc etc.

It appears as a white bar in the middle of your UI.

Path of Strength:
(Note: When I start explaining the Skills for the Path of Strength, if I don't say its Damage over time or any other type of damage, that means it will be normal damage.)

When you choose this path, you can learn new attacks when using Divinity.

Path of Healing:
When you choose this path, you can learn new skills/spells that heal others when using Divinity.

Path of Fortitude:
When you choose this path, you can learn new skills/spells that defend you or others when using Divinity.

Path of Assistence:
When you choose this path, you can learn new skills/spells that buff you or others when using Divinity.

Path of Might
When you choose this path, you can learn a mode that buffs your stats.

Surtr, the God of Fire:
If you chose the Path of Strength:


 * Level 1: Summon a fireball and launch it at your enemies, inflicting the [Burn] debuff.


 * Level 2: Summon three fireballs and launch it at your enemies, inflicting the [Burn] debuff.


 * Level 3: Summon a barrage of fireballs at your enemies, inflicting the [Burn] debuff.


 * Level 4: Summon a serpent of fire and launch it at your enemies, inflicting the [Burn] debuff.


 * Level 5: Summon a AoE dragon of fire and launch it at your enemies, inflicting the [Burn] debuff.

Suijin, the God of Water:
If you chose the Path of Strength:


 * Level 1: Summon a crescent of water to attack your enemies, inflicting the [Wet] debuff.


 * Level 2: Summon three crescents of water to attack your enemies, inflicting the [Wet] debuff.


 * Level 3: Summon a barrage of water crescents to attack your enemies, inflicting the [Wet] debuff.


 * Level 4: Summon a AoE wave of water to attack your enemies, inflicting the [Wet] debuff.


 * Level 5: Summon a large AoE tsunami to attack your enemies, inflicting the [Wet] debuff.

Volos, the God of Earth:
If you chose the Path of Strength:


 * Level 1: Summon a javelin out of rock and throw it at your enemies, inflicting the [Petrify] debuff.


 * Level 2: Summon three javelin out of rock and throw it at your enemies, inflicting the [Petrify] debuff.


 * Level 3: Summon a barrage javelin out of rock and throw it at your enemies, inflicting the [Petrify] debuff.


 * Level 4: Create a small temporary ravine that traps enemies inside and inflicts the [Petrify] debuff.


 * Level 5: Create a big temporary ravine that traps your enemies inside dealing damage over time and inflicting the [Petrify] debuff.

Gaea, the God of Nature:
If you chose the Path of Strength:


 * Level 1: Create a hatchet out of vines and throw it an enemy, inflicting the [Poison] debuff.


 * Level 2: Create three hatchets out of vines and throw at an enemy, inflicting the [Poison] debuff.


 * Level 3: Create ten hatchets out of vines and throw them in a triangle shaped range, inflicting the [Poison] debuff.


 * Level 4: Trap an enemy in thick thorned vines and inflict the [Poison] debuff.


 * Level 5: Trap an enemy in thick thorned vines, dealing damage over time and inflicting the [Poison] debuff.

Boreas, the God of Ice:
If you chose the Path of Strength:


 * Level 1: Create an eagle out of ice and throw it an enemy, freezing it in place and inflicting the [Chill] debuff.


 * Level 2: Create three eagles out of ice and throw it an enemy, freezing it in place and inflicting the [Chill] debuff.


 * Level 3: Create a barrage of ice eagles and throw it an enemy, freezing it in place and inflicting the [Chill] debuff.


 * Level 4: Create a small array of spikes and aim it against an enemy, freezing it in place and inflicting the [Chill] debuff. Aim depends on where your cursor is.


 * Level 5: Create a large array of spikes and aim it against numerous enemies, freezing them in place and inflicting the [Chill] debuff. Aim depends on where you cursor is.

Raijin, the God of Lightning:
If you chose the Path of Strength:


 * Level 1:
 * Level 2:
 * Level 3:
 * Level 4:
 * Level 5:

Aeolus, the God of Wind:
If you chose the Path of Strength:


 * Level 1:
 * Level 2:
 * Level 3:
 * Level 4:
 * Level 5:

Amaterasu, the God of Light:
If you chose the Path of Strength:


 * Level 1:
 * Level 2:
 * Level 3:
 * Level 4:
 * Level 5:

Tsukuyomi, the God of Darkness:
If you chose the Path of Strength:


 * Level 1:
 * Level 2:
 * Level 3:
 * Level 4:
 * Level 5: