Races

Not to be confused with Race (Monsters).

Human:
Your all around race. There are no benefits for this race, but there are no drawbacks. They can learn any element freely except for Dark and Light, which they must learn through a ritual. As far as appearance goes, they look like a human.

Elf:
A race for archery or magic. They have high Dexterity, Focus, and Intelligence, but their Strength and Constitution are below average, so they cannot serve as Warriors or Priests. They can learn any element, but have an affinity for Nature and Light magic. As far as appearance goes, they have the appearance of a human, but they have long, elongated ears.

Dwarf:
A race most suited for being a tank. They have high Constitution and above average Strength, but their Intelligence and Dexterity are below average. They can learn almost any element, and have a damage boost towards Earth element spells. They also have a higher chance of upgrading / successfully crafting an item. As far as appearance goes, they have the appearance of a human, except they are more muscular.

Imp:
A race suited for being a Thief. They have high Dexterity and Focus, but below average Constitution, Intelligence, and Strength. They have an affinity for Dark magic, and manipulate shadows. They also can use Illusion magic to confuse their foes. As far as appearance goes, they have the appearance of a human, except they have purple skin, and yellow pupils.

Skeleton:
A race that can be used for any class. They have above average stats, but have a fatal weakness to Light element spells. Whenever they get hit by a Light element spell, they recieve a debuff known as 'Sinmarked', which halves ALL stats. For example, if you had:


 * STR: 100
 * DEX: 100
 * CON: 100
 * INT: 100
 * FOC: 100

After getting hit by the 'Sinmarked' debuff, their stats would be like this:


 * STR: 50
 * DEX: 50
 * CON: 50
 * INT: 50
 * FOC: 50

They have a natural damage boost to Dark element spells. 1.5 seconds before a spell hits a a Skeleton, if they can react fast enough, they can reflect the spell back to the user, albeit a weaker version. As far as appearance goes, they look like a skeleton.

Oni:
A race suited for close combat classes. They have high Strength, Constitution, and Focus. They have an average Dexterity and little to no Intelligence. They can wield any melee weapon proficiently, and dominate the battlefield. They have an affinity towards Lightning, Fire, Earth, Wind, and Water spells. They cannot learn Light and Dark spells. As far as appearance goes, they have the appearance of a human, but are more muscular and have a large horn growing out of their forehead.

Dragonkin:
A race that can transform into ‘forms’. They have high STR, DEX, CON, and FOC, but below average Intelligence. They also have a weakness towards Water element spells. When they reach a certain Level and have the required stats, they can transform into a ‘Form’ There are currently 5 ‘Forms’ (I’ll explain this in detail later):


 * Lesser Dragon Form


 * Dragon Form


 * Greater Dragon Form


 * Elite Dragon Form


 * Dragon God Form

They can learn any element except Water and Ice. They have an affinity towards Fire elemental spells.

Extra Races
New feature: Extra Races

Extra Races are a type of race that can be obtained by finding in the form of a scroll, preforming a ritual, visiting a location, conquering a dungeon, defeating a boss, the list goes on.

List of Extra Races:

Archdemon:
A stronger, more powerful version of the Demon race. They have high stats, and have an immense 3x more damage towards Dark-element spells. They can also lifesteal. They will die instantly if they get hit by a Light-elemental spell. As far as appearance goes, they have the appearance of humans, except their hair is pitch black. They also have a demonic mark on their forehead, and depending on how powerful they are, it can grow. To obtain this race, you must have the [Hated] reputation in every village/town.

Archangel:
A stronger, more powerful version of the Angel race. They have high stats, and have an immense 3x more damage towards Light-element spells. They can also fly. They will die instantly if they get hit by a Dark-elemental spell. As far as appearance goes, they have the appearance of humans, except their hair is either blonde or white. They have a large halo above their head. They also have 4 wings on their back. To obtain this race, you must have the [Revered] reputation in every village/town.

Giant:
A stronger, bigger, version of the Dwarf race. They have immense Constitution and Strength, but lack the Intelligence and Dexterity. They have an immense damage boost towards Earth elemental spells/skills. As far as appearance goes, they have the appearance of humans, except taller and more muscular, and in general, just bigger. They also have orange pupils. To obtain this race, you must meditate as a Dwarf for 60 Minutes, and then sacrifice 10 Geostones.

Archhuman:
A stronger version of the Human race. They have above average stats, and have a damage boost towards all elements besides Light and Dark. As far as appearance goes, they have the appearance of humans, except taller, slightly more muscular, and you have golden pupils. To obtain this race, you have to obtain a item known as the 'Tales of the Noble Knight' and once you read it, you will recieve the Archhuman race.

Dark Elf:
A stronger version of the Elf race. They have high Dexterity, Intelligence, and Focus, but lack the Strength and Constitution. They have a damage boost towards Nature, Light, and Dark elemental spells/skills. They also have night vision. As far as appearance goes, they have the appearance of humans, except their skin is tan and they have black hair along with long, elongated ears as all elves have. To obtain this race, you have to absorb 10 Twilight Cores, and you must be an Elf.

Kijin:
A stronger version of the Oni race. They have high Dexterity, Strength, Constitution, and Focus, and below average Intelligence. They have a damage boost towards all elements. As far as appearance goes, they have the appearance of a human, but they have a large black horn growing from their forehead and are more muscular. To obtain this race, you must meet these requirements:


 * Level 100
 * Level 100 in Martial Arts Mastery.
 * Meditate for 5 hours.

Overlord:
A stronger version of the Skeleton race. They have high stats, but have a fatal weakness towards Light elemental spells/skills. Whenever they get hit by a Light element spell, they recieve a debuff known as 'Greater Sinmarked', which decreases ALL stats by 5x. For example, if you had:


 * STR: 100
 * DEX: 100
 * CON: 100
 * INT: 100
 * FOC: 100

After getting hit by the 'Greater Sinmarked' debuff, their stats would be like this:


 * STR: 20
 * DEX: 20
 * CON: 20
 * INT: 20
 * FOC: 20

They have a immense damage boost to Dark element Spells. 3 seconds before a spell hits a a Overlord, if they can react fast enough, they can reflect the spell back to the user, albeit a weaker version. As far as appearance goes, they look like a skeleton, except in the eye sockets lies a red mist. When moving, the red mist can form a trail. Their bones are also black and form sharp points at certain points. (Mainly the knees, elbows, and fingers.) To obtain this race, you must be Level 500, along with 25000 Faith with Grimark.

God
The apex race of Intertwined Fate. Their stats are the absolute high, and are weak to nothing. They have a immense 100x damage boost to all Element Skills. As far as appearance goes, they have a godly aura, and their hair is almost always white. You can not obtain this race, and is only accessible by the Developers.