Mage

The Mage Class is one of the Primordial Classes. They have high Intelligence, but low Strength and Constitution. They can be used as DPS.

Mage Stats

 * STR: 4


 * DEX: 6


 * CON: 5


 * INT: 10


 * FOC: 7

Magic Missile
Collect the mana in the air and compress it to form a missle. Deals 15 Damage. Takes 10 Mana. Increases Damage by 2.5 for every level. Caps at Level 10. Has a cooldown of 10 Seconds. Can upgrade into Mana Bomb at Level 10.

Mana Bomb
Collect the mana in the air and compress it enough to make it detonate on impact. Deals 50 Damage. Takes 30 Stamina. Increases Damage by 5 for every Level. Caps at Level 50. Has a cooldown of 10 Seconds. Can upgrade into Cataclysm at Level 50.

Catastrophe
Absorb the mana in the air and compress it enough to create a small orb of mana that has the destruction power equivalent to a small nuclear bomb. Deals 250 Damage. Takes 150 Mana. Increases Damage by 10 for every Level. Has no Level cap. Has a cooldown of 10 Seconds.

Teleport
Teleport a small distance (5 mels) almost instantly in the direction of your cursor. Increases teleportation range by 0.1 mels (a mel is about as long as half a face down roblox avatar). Takes 10 Mana. Caps at Level 10. Can upgrade into Gate at Level 10. Has a cooldown of 10 Seconds.

Gate
Open a dimensional gate that can teleport you anywhere between the range of 20 mels. Takes 30 Mana. Increases teleportation range by 0.1 mels for every Level. Caps at Level 50. Can upgrade into Dimensional Rift at Level 50. Has a cooldown of 10 Seconds.

Dimensional Rift
Tear open an interdimensional rift that can teleport you anywhere between the range of 50 mels. Takes 50 Mana. Increases teleportation range by 0.5 mels for every Level. Caps at Level 100. Has a cooldown of 10 Seconds.

Arcane Arrow
A simple arrow formed from mana that can pierce armor. When hit, lower the hit enemy's (or player's) defense by 10% for 5 seconds. Deals 10 Damage. Takes 10 Mana. Increases Damage by 2.5 for every level. Caps at Level 10. Has a cooldown of 10 Seconds. Can upgrade into Aura Blast at Level 10.

Aura Blast
Manipulate and compress the leaking aura from your body into a small beam that can pierce armor. When hit, lower the hit enemy's (or player's) defense by 25% for 10 seconds. Deals 50 Damage. Takes 30 Mana. Increases Damage by 5 for every Level. Caps at Level 50. Has a cooldown of 10 Seconds. Can upgrade into Genesis at Level 50.

Genesis
Compress the aura leaking from your body into a small white orb, which has the destructive power equivalent to a weak atomic bomb. When hit, lowers enemy's (or player's) defense by 50% for 15 seconds.. Deals 250 Damage. Takes 150 Mana. Increases Damage by 10 for every Level. Has no Level cap. Has a cooldown of 10 Seconds.

Mage Analysis
Mages are ranged attackers, having the best Intelligence in the game means they can cast powerful damaging spells without worrying much about their Mana reserves. However, they must always make sure to stay far from the enemy, because their Constitution is below average, if they get too close it can be game over, or they will for sure take a massive hit. Their Dexterity doesn’t help either for escaping, since speedy enemies will for sure catch up to it and deliver strong hits. Their focus is not bad, it goes well with their ranged build to ensure hits come in. Overall, Mages only have 1 role, and it’s staying far and spamming spells.

Rating: 6/10 (Rating taken from Celesh18)